![]() They turn you into a Phyrexian Negator for a turn and Spell Snare the Life from the Loam you draw on turn 8. Transmute Tolaria West for Zuran Orb in a desperate attempt to stay alive.Ħ. Play a Glacial Chasm to your opponent’s board of four threats, they Wasteland it and put you to six life.ĥ. Get your Intuition, Enlightened Tutor, Entomb, Gamble, etc. Complain about how lucky the opponent is.ģ. Wasteland the opponent once, they draw four fetches afterwards. Get Exploration off of Tropical Island Daze’d.Ģ. For this example, the Lands player is playing against a build of RUG Delver that has eschewed Stifle for Spell Pierce-ġ. Let’s go through the steps again, but see what happens when our opponent can interact, and when the lands player plays sub optimally. In actuality, quite a few games can go awry depending on the level of interaction your opponent can force. If every game was as cut and dry as this, Lands would easily be the best deck in the format and people would be crying for the banning of Life from the Loam. Transmute Tolaria West for Creeping Tar Pit, Mishra’s Factory, Inkmoth Nexus, etc. Get Tolaria West with Life from the Loam, transmuting for answers to threats that are still presenting a problem. Play a Maze of Ith or Glacial Chasm to stall any threats your opponents have resolved.ĥ. Tutor for or naturally have a Life from the Loam or Crucible of Worlds to recur Wasteland and Ghost Quarter to further decimate your opponent’s manabase.Ĥ. Disrupt your opponent’s mana with the use of Rishadan Port, Wasteland, and Ghost Quarter (the Quarter usually needs to be recurred several times to have any real effect, however, against decks with the mono-nonbasic manabase it’s a fifth wasteland).ģ. Resolve an accelerant (Manabond, Exploration, Mox Diamond to a lesser extent).Ģ. Ideally, each game should go something a bit like this-ġ. Most players now use either Intuition or Enlightened Tutor as the main engine for the deck alongside Life From the Loam. Now that Misstep is long out of the meta, it's a great place for Lands, overrun by tempo decks and unstable manabases. Mental Misstep was then printed, and, like many other decks, Lands was hated out and drifted out of the meta. Michael Caffrey Top 32ed with the deck at a Star City Games Open and wrote a primer for Enlightened Tutor Lands, found here. Soon after Intuition was developed, certain players began to see Enlightened Tutor as a card that could potentially give the deck even more flexibility. These decks also began to run a "big finisher" artifact, usually Oblivion Stone or Mindslaver. Decks dropped the number of Lands down below 40, as the deck began to use a greater number of artifacts such as Mox Diamond with Academy Ruins. Tolaria West's flexibility proved to be a great fit for the deck, and the equally flexible tutor Intuition joined the deck. Players soon realized the potential in Tolaria West and began testing builds of the deck that used blue instead of red. end Noteįrom there, Lands shifted from primarily mono-green into a red-green deck that capitalized on the power of Gamble and Burning Wish as versatile tutors. We refined the list (adding Barbarian Ring, Mulch, Nantuko Monestary, a SB, getting rid of Standstill and a few bad lands) and the deck was heavily favored against everything with the exception of the bad matchups Solidarity and Burn with PoP. We tinkered around with it a bit and were surprised because it performed extremely well, playing good against most things and autowinning against the deck to beat Landstill. It had no SB and used Standstill as card draw but it already had the main engine of Exploration, Manabond, Maze, Tabernacle, Wastelands, Ports, Cycle Lands, Factories and Loam. It was quite close to what he later played but very unrefined. Thomsen, the guy who went 7-0-1 and is an exceptional player with this deck with consistent X-1 or X-0 finishes) came to me and showed me a list on a German site (). The deck was initially developed in my small student flat back then. The kill? Nantuko Monastery, or even Roar of the Wurm, at least in the first lists. The deck ran a mana denial plan with Wasteland and Rishadan Port, which could easily take over a game combined with the Loam engine. The earliest versions of the deck ran 43 lands (hence the name of the deck for many years) and ran a unique card advantage engine powered by Life From the Loam and Mulch and driven by the accelerants Exploration and Manabond. Lands was developed in 2006 and first earned mainstream recognition when it went 7-0-1 at German Nationals. But even if you are already experienced with Lands you might find new tricks. Major props to them, the primer is very good and if you are new to the deck I would recommend reading it before playing a game because the deck is quite complicated to play (though also very rewarding). This primer update was sent to me by cuthbertthecat.
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